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Searched refs:GL_PRIMARY_COLOR (Results 1 – 5 of 5) sorted by relevance

/reactos/dll/directx/wine/wined3d/
H A Dati_fragment_shader.c145 case GL_PRIMARY_COLOR: return "GL_PRIMARY_COLOR"; in debug_register()
277 ret = GL_PRIMARY_COLOR; in register_for_arg()
286 ret = stage ? GL_REG_0_ATI : GL_PRIMARY_COLOR; in register_for_arg()
620 GL_PRIMARY_COLOR, GL_NONE, GL_NONE); in gen_ati_shader()
622 GL_PRIMARY_COLOR, GL_NONE, GL_NONE); in gen_ati_shader()
812 GL_PRIMARY_COLOR, GL_NONE, GL_NONE); in gen_ati_shader()
H A Dstate.c2414 gl_info->gl_ops.gl.p_glTexEnvi(GL_TEXTURE_ENV, src1_target, GL_PRIMARY_COLOR); in set_tex_op()
2422 gl_info->gl_ops.gl.p_glTexEnvi(GL_TEXTURE_ENV, src3_target, GL_PRIMARY_COLOR); in set_tex_op()
2795 gl_info->gl_ops.gl.p_glTexEnvi(GL_TEXTURE_ENV, src2_target, GL_PRIMARY_COLOR); in set_tex_op()
/reactos/sdk/include/GL/
H A Dgl.h1846 #define GL_PRIMARY_COLOR 0x8577 macro
H A Dglext.h278 #define GL_PRIMARY_COLOR 0x8577 macro
/reactos/sdk/include/reactos/wine/
H A Dwgl.h3166 #define GL_PRIMARY_COLOR 0x8577 macro