Searched refs:GL_PRIMARY_COLOR (Results 1 – 5 of 5) sorted by relevance
/reactos/dll/directx/wine/wined3d/ |
H A D | ati_fragment_shader.c | 145 case GL_PRIMARY_COLOR: return "GL_PRIMARY_COLOR"; in debug_register() 277 ret = GL_PRIMARY_COLOR; in register_for_arg() 286 ret = stage ? GL_REG_0_ATI : GL_PRIMARY_COLOR; in register_for_arg() 620 GL_PRIMARY_COLOR, GL_NONE, GL_NONE); in gen_ati_shader() 622 GL_PRIMARY_COLOR, GL_NONE, GL_NONE); in gen_ati_shader() 812 GL_PRIMARY_COLOR, GL_NONE, GL_NONE); in gen_ati_shader()
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H A D | state.c | 2414 gl_info->gl_ops.gl.p_glTexEnvi(GL_TEXTURE_ENV, src1_target, GL_PRIMARY_COLOR); in set_tex_op() 2422 gl_info->gl_ops.gl.p_glTexEnvi(GL_TEXTURE_ENV, src3_target, GL_PRIMARY_COLOR); in set_tex_op() 2795 gl_info->gl_ops.gl.p_glTexEnvi(GL_TEXTURE_ENV, src2_target, GL_PRIMARY_COLOR); in set_tex_op()
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/reactos/sdk/include/GL/ |
H A D | gl.h | 1846 #define GL_PRIMARY_COLOR 0x8577 macro
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H A D | glext.h | 278 #define GL_PRIMARY_COLOR 0x8577 macro
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/reactos/sdk/include/reactos/wine/ |
H A D | wgl.h | 3166 #define GL_PRIMARY_COLOR 0x8577 macro
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