/reactos/dll/opengl/mesa/ |
H A D | colortab.c | 118 case GL_RGBA8: in decode_internal_format()
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H A D | teximage.c | 241 case GL_RGBA8: in decode_internal_format() 312 case GL_RGBA8: in components_in_intformat()
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/reactos/dll/directx/wine/wined3d/ |
H A D | device.c | 626 gl_info->gl_ops.gl.p_glTexImage1D(GL_TEXTURE_1D, 0, GL_RGBA8, 1, 0, in create_dummy_textures() 632 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, in create_dummy_textures() 640 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA8, 1, 1, 0, in create_dummy_textures() 649 GL_EXTCALL(glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, 1, 1, 1, 0, in create_dummy_textures() 660 gl_info->gl_ops.gl.p_glTexImage2D(i, 0, GL_RGBA8, 1, 1, 0, in create_dummy_textures() 674 GL_EXTCALL(glTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, GL_RGBA8, 1, 1, 6, 0, in create_dummy_textures() 684 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_1D_ARRAY, 0, GL_RGBA8, 1, 1, 0, in create_dummy_textures() 690 GL_EXTCALL(glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, 1, 1, 1, 0, in create_dummy_textures() 706 GL_EXTCALL(glTexBuffer(GL_TEXTURE_BUFFER, GL_RGBA8, buffer)); in create_dummy_textures() 715 GL_EXTCALL(glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 1, GL_RGBA8, 1, 1, GL_TRUE)); in create_dummy_textures() [all …]
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H A D | utils.c | 1307 …{WINED3DFMT_B8G8R8A8_UNORM, GL_RGBA8, GL_SRGB8_ALPHA8_EXT, … 1368 …{WINED3DFMT_R8G8B8A8_UNORM, GL_RGBA8, GL_SRGB8_ALPHA8_EXT, … 1548 …{WINED3DFMT_R8G8B8A8_SNORM, GL_RGBA8, GL_RGBA8, … 2265 gl_info->fbo_ops.glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, 16, 1); in check_fbo_compat() 2267 gl_info->fbo_ops.glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, 16, 16); in check_fbo_compat() 2726 {GL_RGBA8, GL_VIEW_CLASS_32_BITS}, in lookup_gl_view_class() 3060 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 16, 1, 0, in check_filter() 3644 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, ARRAY_SIZE(readback), 1, 0, in wined3d_caps_gl_ctx_test_viewport_subpixel_bits() 3707 …gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 256, 1, 0, GL_BGRA, GL_UNSIGNED_INT_… in wined3d_adapter_find_polyoffset_scale()
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H A D | directx.c | 600 …gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_… in test_pbo_functionality() 763 …gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_… in match_fbo_tex_update()
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/reactos/sdk/include/GL/ |
H A D | gl.h | 762 #define GL_RGBA8 0x8058 macro
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/reactos/sdk/include/reactos/wine/ |
H A D | wgl.h | 3603 #define GL_RGBA8 0x8058 macro
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