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Searched refs:GL_TEXTURE_3D (Results 1 – 13 of 13) sorted by relevance

/reactos/dll/directx/wine/wined3d/
H A Dutils.c1963 return GL_TEXTURE_3D; in wined3d_gl_type_to_enum()
2049 GL_TEXTURE_3D, *object, 0, 0); in create_and_bind_fbo_attachment()
2052 GL_TEXTURE_3D, *object, 0, 0); in create_and_bind_fbo_attachment()
5834 case GL_TEXTURE_3D: in gen_ffp_frag_op()
6106 gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_3D); in texture_activate_dimensions()
6124 gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_3D); in texture_activate_dimensions()
6144 gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_3D); in texture_activate_dimensions()
6154 case GL_TEXTURE_3D: in texture_activate_dimensions()
6169 gl_info->gl_ops.gl.p_glEnable(GL_TEXTURE_3D); in texture_activate_dimensions()
6177 gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_3D); in texture_activate_dimensions()
[all …]
H A Dnvidia_texture_shader.c64 case GL_TEXTURE_3D: in nvts_activate_dimensions()
65 … gl_info->gl_ops.gl.p_glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_TEXTURE_3D); in nvts_activate_dimensions()
519 gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_3D); in nvrc_colorop()
H A Dview.c49 {GL_TEXTURE_3D, 0, GL_TEXTURE_3D}, in get_texture_view_target()
194 if (view_target == GL_TEXTURE_3D && (layer_idx || layer_count != 1)) in create_texture_view()
H A Dtexture.c2941 GL_EXTCALL(glTexSubImage3D(GL_TEXTURE_3D, level, x, y, z,
2974 gl_info->gl_ops.gl.p_glGetTexImage(GL_TEXTURE_3D, sub_resource_idx,
3132 GL_EXTCALL(glTexStorage3D(GL_TEXTURE_3D, texture->level_count, internal,
3142 GL_EXTCALL(glTexImage3D(GL_TEXTURE_3D, i, internal,
3229 texture->target = GL_TEXTURE_3D;
H A Dcontext.c152 resource->target == GL_TEXTURE_3D) in context_attach_gl_texture_fbo()
1781 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_3D, textures->tex_3d); in context_bind_dummy_textures()
2502 gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_3D); in SetupForBlit()
2529 gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_3D); in SetupForBlit()
2780 case GL_TEXTURE_3D: in context_bind_texture()
2781 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_3D, textures->tex_3d); in context_bind_texture()
H A Ddevice.c648 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_3D, textures->tex_3d); in create_dummy_textures()
649 GL_EXTCALL(glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, 1, 1, 1, 0, in create_dummy_textures()
H A Dshader.c3880 case GL_TEXTURE_3D: in find_ps_compile_args()
H A Darb_program_shader.c7604 case GL_TEXTURE_3D: in arbfp_blit_set()
H A Dstate.c3186 gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_3D); in tex_colorop()
/reactos/sdk/include/GL/
H A Dgl.h1515 #define GL_TEXTURE_3D 0x806F macro
H A Dglext.h65 #define GL_TEXTURE_3D 0x806F macro
/reactos/sdk/include/reactos/wine/
H A Dwgl.h4168 #define GL_TEXTURE_3D 0x806F macro
/reactos/dll/opengl/glu32/src/libutil/
H A Dmipmap.c7438 assert(target == GL_TEXTURE_3D || target == GL_PROXY_TEXTURE_3D); in closestFit3D()