Searched refs:GL_TEXTURE_3D (Results 1 – 13 of 13) sorted by relevance
/reactos/dll/directx/wine/wined3d/ |
H A D | utils.c | 1963 return GL_TEXTURE_3D; in wined3d_gl_type_to_enum() 2049 GL_TEXTURE_3D, *object, 0, 0); in create_and_bind_fbo_attachment() 2052 GL_TEXTURE_3D, *object, 0, 0); in create_and_bind_fbo_attachment() 5834 case GL_TEXTURE_3D: in gen_ffp_frag_op() 6106 gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_3D); in texture_activate_dimensions() 6124 gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_3D); in texture_activate_dimensions() 6144 gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_3D); in texture_activate_dimensions() 6154 case GL_TEXTURE_3D: in texture_activate_dimensions() 6169 gl_info->gl_ops.gl.p_glEnable(GL_TEXTURE_3D); in texture_activate_dimensions() 6177 gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_3D); in texture_activate_dimensions() [all …]
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H A D | nvidia_texture_shader.c | 64 case GL_TEXTURE_3D: in nvts_activate_dimensions() 65 … gl_info->gl_ops.gl.p_glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_TEXTURE_3D); in nvts_activate_dimensions() 519 gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_3D); in nvrc_colorop()
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H A D | view.c | 49 {GL_TEXTURE_3D, 0, GL_TEXTURE_3D}, in get_texture_view_target() 194 if (view_target == GL_TEXTURE_3D && (layer_idx || layer_count != 1)) in create_texture_view()
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H A D | texture.c | 2941 GL_EXTCALL(glTexSubImage3D(GL_TEXTURE_3D, level, x, y, z, 2974 gl_info->gl_ops.gl.p_glGetTexImage(GL_TEXTURE_3D, sub_resource_idx, 3132 GL_EXTCALL(glTexStorage3D(GL_TEXTURE_3D, texture->level_count, internal, 3142 GL_EXTCALL(glTexImage3D(GL_TEXTURE_3D, i, internal, 3229 texture->target = GL_TEXTURE_3D;
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H A D | context.c | 152 resource->target == GL_TEXTURE_3D) in context_attach_gl_texture_fbo() 1781 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_3D, textures->tex_3d); in context_bind_dummy_textures() 2502 gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_3D); in SetupForBlit() 2529 gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_3D); in SetupForBlit() 2780 case GL_TEXTURE_3D: in context_bind_texture() 2781 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_3D, textures->tex_3d); in context_bind_texture()
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H A D | device.c | 648 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_3D, textures->tex_3d); in create_dummy_textures() 649 GL_EXTCALL(glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, 1, 1, 1, 0, in create_dummy_textures()
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H A D | shader.c | 3880 case GL_TEXTURE_3D: in find_ps_compile_args()
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H A D | arb_program_shader.c | 7604 case GL_TEXTURE_3D: in arbfp_blit_set()
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H A D | state.c | 3186 gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_3D); in tex_colorop()
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/reactos/sdk/include/GL/ |
H A D | gl.h | 1515 #define GL_TEXTURE_3D 0x806F macro
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H A D | glext.h | 65 #define GL_TEXTURE_3D 0x806F macro
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/reactos/sdk/include/reactos/wine/ |
H A D | wgl.h | 4168 #define GL_TEXTURE_3D 0x806F macro
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/reactos/dll/opengl/glu32/src/libutil/ |
H A D | mipmap.c | 7438 assert(target == GL_TEXTURE_3D || target == GL_PROXY_TEXTURE_3D); in closestFit3D()
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