Searched refs:GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB (Results 1 – 5 of 5) sorted by relevance
/reactos/dll/directx/wine/wined3d/ |
H A D | utils.c | 2058 … gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB, 0, internal, 16, 16, 0, in create_and_bind_fbo_attachment() 2074 GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB, *object, 0); in create_and_bind_fbo_attachment() 2077 GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB, *object, 0); in create_and_bind_fbo_attachment() 2410 … gl_info->gl_ops.gl.p_glGetTexImage(GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB, 0, GL_BGRA, in check_fbo_compat()
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H A D | wined3d_private.h | 3238 GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB, in wined3d_texture_get_sub_resource_target()
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/reactos/sdk/include/reactos/wine/ |
H A D | wgl.h | 4284 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515 macro
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/reactos/dll/opengl/glu32/src/libutil/ |
H A D | mipmap.c | 3440 if ((target == GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB) || in closestFit()
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/reactos/sdk/include/GL/ |
H A D | glext.h | 1232 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515 macro
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