Searched refs:ID3DXConstantTable_SetMatrixTranspose (Results 1 – 2 of 2) sorted by relevance
/reactos/sdk/include/dxsdk/ |
H A D | d3dx9shader.h | 201 #define ID3DXConstantTable_SetMatrixTranspose(p,a,b,c) (p)->lpVtbl->SetMatrixTranspo… macro 232 #define ID3DXConstantTable_SetMatrixTranspose(p,a,b,c) (p)->SetMatrixTranspose(a,b,c) macro
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/reactos/modules/rostests/winetests/d3dx9_36/ |
H A D | shader.c | 801 res = ID3DXConstantTable_SetMatrixTranspose(ctable, device, "f", &mvp); in test_setting_basic_table() 809 res = ID3DXConstantTable_SetMatrixTranspose(ctable, device, "f4", &mvp); in test_setting_basic_table() 997 res = ID3DXConstantTable_SetMatrixTranspose(ctable, device, "c2x3", &fmatrix); in test_setting_matrices_table() 1000 res = ID3DXConstantTable_SetMatrixTranspose(ctable, device, "r2x3", &fmatrix); in test_setting_matrices_table() 5994 … return ID3DXConstantTable_SetMatrixTranspose(ctable, device, constant, (D3DXMATRIX *)in); in registerset_apply()
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