Searched refs:ID3DXConstantTable_SetMatrixTransposePointerArray (Results 1 – 2 of 2) sorted by relevance
/reactos/sdk/include/dxsdk/ |
H A D | d3dx9shader.h | 203 #define ID3DXConstantTable_SetMatrixTransposePointerArray(p,a,b,c,d) (p)->lpVtbl->SetMatrixTranspo… macro 234 #define ID3DXConstantTable_SetMatrixTransposePointerArray(p,a,b,c,d) (p)->SetMatrixTransposePointe… macro
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/reactos/modules/rostests/winetests/d3dx9_36/ |
H A D | shader.c | 842 res = ID3DXConstantTable_SetMatrixTransposePointerArray(ctable, device, "f", matrix_pointer, 1); in test_setting_basic_table() 851 … res = ID3DXConstantTable_SetMatrixTransposePointerArray(ctable, device, "f4", matrix_pointer, 1); in test_setting_basic_table() 1055 …res = ID3DXConstantTable_SetMatrixTransposePointerArray(ctable, device, "c2x3", matrix_pointer, 1); in test_setting_matrices_table() 1058 …res = ID3DXConstantTable_SetMatrixTransposePointerArray(ctable, device, "r2x3", matrix_pointer, 1); in test_setting_matrices_table() 6008 … return ID3DXConstantTable_SetMatrixTransposePointerArray(ctable, device, constant, inp, count); in registerset_apply()
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