Searched refs:IDirect3DDevice9_GetVertexShaderConstantB (Results 1 – 2 of 2) sorted by relevance
1606 #define IDirect3DDevice9_GetVertexShaderConstantB(p,a,b,c) (p)->lpVtbl->GetVertexShader… macro1728 #define IDirect3DDevice9_GetVertexShaderConstantB(p,a,b,c) (p)->GetVertexShaderConstant… macro
5904 if (is_vs) hr = IDirect3DDevice9_GetVertexShaderConstantB(device, 0, (BOOL*)ret, 16); in registerset_compare()