Searched refs:IDirect3DDevice9_GetVertexShaderConstantI (Results 1 – 2 of 2) sorted by relevance
1604 #define IDirect3DDevice9_GetVertexShaderConstantI(p,a,b,c) (p)->lpVtbl->GetVertexShader… macro1726 #define IDirect3DDevice9_GetVertexShaderConstantI(p,a,b,c) (p)->GetVertexShaderConstant… macro
5911 if (is_vs) hr = IDirect3DDevice9_GetVertexShaderConstantI(device, 0, (INT*)ret, 16); in registerset_compare()