Searched refs:IDirect3DDevice9_SetPixelShaderConstantB (Results 1 – 4 of 4) sorted by relevance
/reactos/dll/directx/wine/d3dx9_36/ |
H A D | shader.c | 1360 … IDirect3DDevice9_SetPixelShaderConstantB(device, desc->RegisterIndex + i, &out, 1); in set() 1612 … hr = IDirect3DDevice9_SetPixelShaderConstantB(device, desc->RegisterIndex, desc->DefaultValue, in ID3DXConstantTableImpl_SetDefaults()
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/reactos/sdk/include/psdk/ |
H A D | d3d9.h | 1620 #define IDirect3DDevice9_SetPixelShaderConstantB(p,a,b,c) (p)->lpVtbl->SetPixelShaderC… macro 1742 #define IDirect3DDevice9_SetPixelShaderConstantB(p,a,b,c) (p)->SetPixelShaderConstantB… macro
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/reactos/modules/rostests/winetests/d3dx9_36/ |
H A D | shader.c | 5880 hr = IDirect3DDevice9_SetPixelShaderConstantB(device, 0, (BOOL*)zero, 16); in registerset_clear()
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H A D | effect.c | 4512 hr = IDirect3DDevice9_SetPixelShaderConstantB(device, i, &bval, 1); in test_effect_preshader_clear_pbool_consts()
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