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Searched refs:IDirect3DDevice9_SetPixelShaderConstantB (Results 1 – 4 of 4) sorted by relevance

/reactos/dll/directx/wine/d3dx9_36/
H A Dshader.c1360IDirect3DDevice9_SetPixelShaderConstantB(device, desc->RegisterIndex + i, &out, 1); in set()
1612 … hr = IDirect3DDevice9_SetPixelShaderConstantB(device, desc->RegisterIndex, desc->DefaultValue, in ID3DXConstantTableImpl_SetDefaults()
/reactos/sdk/include/psdk/
H A Dd3d9.h1620 #define IDirect3DDevice9_SetPixelShaderConstantB(p,a,b,c) (p)->lpVtbl->SetPixelShaderC… macro
1742 #define IDirect3DDevice9_SetPixelShaderConstantB(p,a,b,c) (p)->SetPixelShaderConstantB… macro
/reactos/modules/rostests/winetests/d3dx9_36/
H A Dshader.c5880 hr = IDirect3DDevice9_SetPixelShaderConstantB(device, 0, (BOOL*)zero, 16); in registerset_clear()
H A Deffect.c4512 hr = IDirect3DDevice9_SetPixelShaderConstantB(device, i, &bval, 1); in test_effect_preshader_clear_pbool_consts()