Searched refs:IDirect3DStateBlock9_Capture (Results 1 – 3 of 3) sorted by relevance
333 IDirect3DStateBlock9_Capture(This->stateblock); /* Save current state */ in d3dx9_sprite_Begin()
3984 if (FAILED(hr = IDirect3DStateBlock9_Capture(technique->saved_state))) in d3dx_effect_Begin()
1303 #define IDirect3DStateBlock9_Capture(p) (p)->lpVtbl->Capture(p) macro1312 #define IDirect3DStateBlock9_Capture(p) (p)->Capture() macro