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Searched refs:IDirect3DStateBlock9_Capture (Results 1 – 3 of 3) sorted by relevance

/reactos/dll/directx/wine/d3dx9_36/
H A Dsprite.c333 IDirect3DStateBlock9_Capture(This->stateblock); /* Save current state */ in d3dx9_sprite_Begin()
H A Deffect.c3984 if (FAILED(hr = IDirect3DStateBlock9_Capture(technique->saved_state))) in d3dx_effect_Begin()
/reactos/sdk/include/psdk/
H A Dd3d9.h1303 #define IDirect3DStateBlock9_Capture(p) (p)->lpVtbl->Capture(p) macro
1312 #define IDirect3DStateBlock9_Capture(p) (p)->Capture() macro