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Searched refs:LOCATION_TO_STR (Results 1 – 1 of 1) sorted by relevance

/reactos/dll/directx/wine/wined3d/
H A Dutils.c6410 #define LOCATION_TO_STR(x) if (location & x) { debug_append(&buffer, #x, " | "); location &= ~x; } in wined3d_debug_location() macro
6411 LOCATION_TO_STR(WINED3D_LOCATION_DISCARDED); in wined3d_debug_location()
6412 LOCATION_TO_STR(WINED3D_LOCATION_SYSMEM); in wined3d_debug_location()
6413 LOCATION_TO_STR(WINED3D_LOCATION_USER_MEMORY); in wined3d_debug_location()
6414 LOCATION_TO_STR(WINED3D_LOCATION_BUFFER); in wined3d_debug_location()
6415 LOCATION_TO_STR(WINED3D_LOCATION_TEXTURE_RGB); in wined3d_debug_location()
6416 LOCATION_TO_STR(WINED3D_LOCATION_TEXTURE_SRGB); in wined3d_debug_location()
6417 LOCATION_TO_STR(WINED3D_LOCATION_DRAWABLE); in wined3d_debug_location()
6418 LOCATION_TO_STR(WINED3D_LOCATION_RB_MULTISAMPLE); in wined3d_debug_location()
6419 LOCATION_TO_STR(WINED3D_LOCATION_RB_RESOLVED); in wined3d_debug_location()
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