Searched refs:LOCATION_TO_STR (Results 1 – 1 of 1) sorted by relevance
6410 #define LOCATION_TO_STR(x) if (location & x) { debug_append(&buffer, #x, " | "); location &= ~x; } in wined3d_debug_location() macro6411 LOCATION_TO_STR(WINED3D_LOCATION_DISCARDED); in wined3d_debug_location()6412 LOCATION_TO_STR(WINED3D_LOCATION_SYSMEM); in wined3d_debug_location()6413 LOCATION_TO_STR(WINED3D_LOCATION_USER_MEMORY); in wined3d_debug_location()6414 LOCATION_TO_STR(WINED3D_LOCATION_BUFFER); in wined3d_debug_location()6415 LOCATION_TO_STR(WINED3D_LOCATION_TEXTURE_RGB); in wined3d_debug_location()6416 LOCATION_TO_STR(WINED3D_LOCATION_TEXTURE_SRGB); in wined3d_debug_location()6417 LOCATION_TO_STR(WINED3D_LOCATION_DRAWABLE); in wined3d_debug_location()6418 LOCATION_TO_STR(WINED3D_LOCATION_RB_MULTISAMPLE); in wined3d_debug_location()6419 LOCATION_TO_STR(WINED3D_LOCATION_RB_RESOLVED); in wined3d_debug_location()[all …]