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Searched refs:MAX_COMBINED_SAMPLERS (Results 1 – 5 of 5) sorted by relevance

/reactos/dll/directx/wine/wined3d/
H A Dstateblock.c225 for (i = 0; i < MAX_COMBINED_SAMPLERS; ++i) states->samplerState[i] = 0x3ffe; in stateblock_savedstates_set_all()
256 for (i = 0; i < MAX_COMBINED_SAMPLERS; ++i) states->samplerState[i] = sampler_mask; in stateblock_savedstates_set_pixel()
283 for (i = 0; i < MAX_COMBINED_SAMPLERS; ++i) states->samplerState[i] = sampler_mask; in stateblock_savedstates_set_vertex()
387 for (i = 0; i < MAX_COMBINED_SAMPLERS; ++i) in stateblock_init_contained_states()
446 for (i = 0; i < MAX_COMBINED_SAMPLERS; ++i) in state_unbind_resources()
1289 for (i = 0 ; i < MAX_COMBINED_SAMPLERS; ++i) in state_init_default()
H A Dwined3d_private.h269 #define MAX_COMBINED_SAMPLERS (MAX_FRAGMENT_SAMPLERS + MAX_VERTEX_SAMPLERS) macro
1591 …TE_IS_SAMPLER(num) ((num) >= STATE_SAMPLER(0) && (num) <= STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1))
1593 #define STATE_GRAPHICS_SHADER(a) (STATE_SAMPLER(MAX_COMBINED_SAMPLERS) + (a))
1993 DWORD tex_unit_map[MAX_COMBINED_SAMPLERS];
2853 struct wined3d_texture *textures[MAX_COMBINED_SAMPLERS];
2854 DWORD sampler_states[MAX_COMBINED_SAMPLERS][WINED3D_HIGHEST_SAMPLER_STATE + 1];
3452 WORD samplerState[MAX_COMBINED_SAMPLERS]; /* WINED3D_HIGHEST_SAMPLER_STATE + 1, 14 */
3504 …struct StageState contained_sampler_states[MAX_COMBINED_SAMPLERS * WINED3D_HIGHEST_SAMPLER…
H A Dcontext.c1951 if (gl_info->limits.graphics_samplers >= MAX_COMBINED_SAMPLERS) in context_create()
3416 int start = min(MAX_COMBINED_SAMPLERS, gl_info->limits.graphics_samplers) - 1; in context_map_vsamplers()
3466 if (gl_info->limits.graphics_samplers >= MAX_COMBINED_SAMPLERS) in context_update_tex_unit_map()
H A Ddevice.c3913 for (i = 0; i < MAX_COMBINED_SAMPLERS; ++i) in wined3d_device_validate_device()
5124 for (i = 0; i < MAX_COMBINED_SAMPLERS; ++i)
H A Dcs.c1291 for (i = 0; i < MAX_COMBINED_SAMPLERS; ++i) in wined3d_cs_exec_set_texture()