Searched refs:MAX_REG_OUTPUT (Results 1 – 4 of 4) sorted by relevance
448 unsigned int output_map[MAX_REG_OUTPUT];
992 struct wined3d_shader_signature_element output_signature_elements[MAX_REG_OUTPUT]; in shader_get_registers_used()1060 if (reg_idx >= MAX_REG_OUTPUT) in shader_get_registers_used()
666 #define MAX_REG_OUTPUT 32 macro1004 BYTE output_registers_mask[MAX_REG_OUTPUT]; /* vertex >= 3.0 */
258 const char *vs_output[MAX_REG_OUTPUT];