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Searched refs:Map1TextureCoord1 (Results 1 – 6 of 6) sorted by relevance

/reactos/dll/opengl/mesa/
H A Dattrib.c174 attr->Map1TextureCoord1 = ctx->Eval.Map1TextureCoord1; in gl_PushAttrib()
425 ctx->Eval.Map1TextureCoord1 = enable->Map1TextureCoord1; in gl_PopAttrib()
H A Denable.c265 ctx->Eval.Map1TextureCoord1 = state; in gl_enable()
528 return ctx->Eval.Map1TextureCoord1; in gl_IsEnabled()
H A Dtypes.h695 GLboolean Map1TextureCoord1; member
729 GLboolean Map1TextureCoord1; member
H A Dget.c456 *params = ctx->Eval.Map1TextureCoord1; in gl_GetBooleanv()
1219 *params = (GLdouble) ctx->Eval.Map1TextureCoord1; in gl_GetDoublev()
1981 *params = (GLfloat) ctx->Eval.Map1TextureCoord1; in gl_GetFloatv()
2747 *params = (GLint) ctx->Eval.Map1TextureCoord1; in gl_GetIntegerv()
H A Dcontext.c644 ctx->Eval.Map1TextureCoord1 = GL_FALSE; in initialize_context()
H A Deval.c2065 else if (ctx->Eval.Map1TextureCoord1) { in gl_EvalCoord1f()