Searched refs:Map1TextureCoord1 (Results 1 – 6 of 6) sorted by relevance
174 attr->Map1TextureCoord1 = ctx->Eval.Map1TextureCoord1; in gl_PushAttrib()425 ctx->Eval.Map1TextureCoord1 = enable->Map1TextureCoord1; in gl_PopAttrib()
265 ctx->Eval.Map1TextureCoord1 = state; in gl_enable()528 return ctx->Eval.Map1TextureCoord1; in gl_IsEnabled()
695 GLboolean Map1TextureCoord1; member729 GLboolean Map1TextureCoord1; member
456 *params = ctx->Eval.Map1TextureCoord1; in gl_GetBooleanv()1219 *params = (GLdouble) ctx->Eval.Map1TextureCoord1; in gl_GetDoublev()1981 *params = (GLfloat) ctx->Eval.Map1TextureCoord1; in gl_GetFloatv()2747 *params = (GLint) ctx->Eval.Map1TextureCoord1; in gl_GetIntegerv()
644 ctx->Eval.Map1TextureCoord1 = GL_FALSE; in initialize_context()
2065 else if (ctx->Eval.Map1TextureCoord1) { in gl_EvalCoord1f()