Searched refs:Map1Vertex4 (Results 1 – 6 of 6) sorted by relevance
742 map1 = &ctx->EvalMap.Map1Vertex4; in gl_free_control_points()889 ctx->EvalMap.Map1Vertex4.u1 = u1; in gl_Map1f()890 ctx->EvalMap.Map1Vertex4.u2 = u2; in gl_Map1f()891 if (ctx->EvalMap.Map1Vertex4.Points in gl_Map1f()896 ctx->EvalMap.Map1Vertex4.Retain = retain; in gl_Map1f()1295 *v = ctx->EvalMap.Map1Vertex4.Order; in gl_GetMapdv()1372 v[0] = ctx->EvalMap.Map1Vertex4.u1; in gl_GetMapdv()1373 v[1] = ctx->EvalMap.Map1Vertex4.u2; in gl_GetMapdv()1641 v[0] = ctx->EvalMap.Map1Vertex4.u1; in gl_GetMapfv()1642 v[1] = ctx->EvalMap.Map1Vertex4.u2; in gl_GetMapfv()[all …]
179 attr->Map1Vertex4 = ctx->Eval.Map1Vertex4; in gl_PushAttrib()430 ctx->Eval.Map1Vertex4 = enable->Map1Vertex4; in gl_PopAttrib()
280 ctx->Eval.Map1Vertex4 = state; in gl_enable()538 return ctx->Eval.Map1Vertex4; in gl_IsEnabled()
700 GLboolean Map1Vertex4; member734 GLboolean Map1Vertex4; member1064 struct gl_1d_map Map1Vertex4; member
471 *params = ctx->Eval.Map1Vertex4; in gl_GetBooleanv()1234 *params = (GLdouble) ctx->Eval.Map1Vertex4; in gl_GetDoublev()1996 *params = (GLfloat) ctx->Eval.Map1Vertex4; in gl_GetFloatv()2762 *params = (GLint) ctx->Eval.Map1Vertex4; in gl_GetIntegerv()
649 ctx->Eval.Map1Vertex4 = GL_FALSE; in initialize_context()