Searched refs:ModelViewStackDepth (Results 1 – 4 of 4) sorted by relevance
611 if (ctx->ModelViewStackDepth>=MAX_MODELVIEW_STACK_DEPTH-1) { in gl_PushMatrix()615 MEMCPY( ctx->ModelViewStack[ctx->ModelViewStackDepth], in gl_PushMatrix()618 ctx->ModelViewStackDepth++; in gl_PushMatrix()661 if (ctx->ModelViewStackDepth==0) { in gl_PopMatrix()665 ctx->ModelViewStackDepth--; in gl_PopMatrix()667 ctx->ModelViewStack[ctx->ModelViewStackDepth], in gl_PopMatrix()
565 *params = INT_TO_BOOL(ctx->ModelViewStackDepth); in gl_GetBooleanv()1328 *params = (GLdouble) ctx->ModelViewStackDepth; in gl_GetDoublev()2090 *params = (GLfloat) ctx->ModelViewStackDepth; in gl_GetFloatv()2856 *params = (GLint) ctx->ModelViewStackDepth; in gl_GetIntegerv()
1286 GLuint ModelViewStackDepth; member
581 ctx->ModelViewStackDepth = 0; in initialize_context()