Searched refs:NewProjectionMatrix (Results 1 – 5 of 5) sorted by relevance
478 ctx->NewProjectionMatrix = GL_FALSE; in gl_analyze_projection_matrix()680 ctx->NewProjectionMatrix = GL_TRUE; in gl_PopMatrix()725 ctx->NewProjectionMatrix = GL_FALSE; in gl_LoadIdentity()751 ctx->NewProjectionMatrix = GL_TRUE; in gl_LoadMatrixf()798 ctx->NewProjectionMatrix = GL_TRUE; in gl_MultMatrixf()955 ctx->NewProjectionMatrix = GL_TRUE; in gl_Scalef()990 ctx->NewProjectionMatrix = GL_TRUE; in gl_Translatef()
72 if (ctx->NewProjectionMatrix) { in gl_RasterPos4f()
1290 GLboolean NewProjectionMatrix; member
1356 if (ctx->NewProjectionMatrix) { in gl_Begin()
584 ctx->NewProjectionMatrix = GL_FALSE; in initialize_context()