Home
last modified time | relevance | path

Searched refs:NewProjectionMatrix (Results 1 – 5 of 5) sorted by relevance

/reactos/dll/opengl/mesa/
H A Dmatrix.c478 ctx->NewProjectionMatrix = GL_FALSE; in gl_analyze_projection_matrix()
680 ctx->NewProjectionMatrix = GL_TRUE; in gl_PopMatrix()
725 ctx->NewProjectionMatrix = GL_FALSE; in gl_LoadIdentity()
751 ctx->NewProjectionMatrix = GL_TRUE; in gl_LoadMatrixf()
798 ctx->NewProjectionMatrix = GL_TRUE; in gl_MultMatrixf()
955 ctx->NewProjectionMatrix = GL_TRUE; in gl_Scalef()
990 ctx->NewProjectionMatrix = GL_TRUE; in gl_Translatef()
H A Drastpos.c72 if (ctx->NewProjectionMatrix) { in gl_RasterPos4f()
H A Dtypes.h1290 GLboolean NewProjectionMatrix; member
H A Dvbfill.c1356 if (ctx->NewProjectionMatrix) { in gl_Begin()
H A Dcontext.c584 ctx->NewProjectionMatrix = GL_FALSE; in initialize_context()