Searched refs:PointCount (Results 1 – 3 of 3) sorted by relevance
325 ctx->PointCount = 0; in init_timings()367 pointrate = ctx->PointCount / ctx->PointTime; in print_timings()415 ctx->PointCount, ctx->PointTime, pointrate ); in print_timings()
1391 GLuint PointCount; /* number of points rendered */ member
783 END_PROFILE( ctx->PointTime, ctx->PointCount, VB->Count ) in gl_render_vb()