Searched refs:QuadraticAttenuation (Results 1 – 4 of 4) sorted by relevance
199 ctx->Light.Light[l].QuadraticAttenuation = params[0]; in gl_Lightfv()250 params[0] = ctx->Light.Light[l].QuadraticAttenuation; in gl_GetLightfv()312 params[0] = ctx->Light.Light[l].QuadraticAttenuation; in gl_GetLightiv()
177 + d * light->QuadraticAttenuation)); in gl_color_shade_vertices()501 + d * light->QuadraticAttenuation)); in gl_index_shade_vertices()
571 GLfloat QuadraticAttenuation; member
533 l->QuadraticAttenuation = 0.0; in init_light()