Searched refs:R_BIT (Results 1 – 4 of 4) sorted by relevance
400 ctx->Texture.TexGenEnabled |= R_BIT; in gl_enable()403 ctx->Texture.TexGenEnabled &= ~R_BIT; in gl_enable()583 return (ctx->Texture.TexGenEnabled & R_BIT) ? GL_TRUE : GL_FALSE; in gl_IsEnabled()
760 *params = (ctx->Texture.TexGenEnabled & R_BIT) ? GL_TRUE : GL_FALSE; in gl_GetBooleanv()1525 *params = (ctx->Texture.TexGenEnabled & R_BIT) ? 1.0 : 0.0; in gl_GetDoublev()2287 *params = (ctx->Texture.TexGenEnabled & R_BIT) ? 1.0 : 0.0; in gl_GetFloatv()3053 *params = (ctx->Texture.TexGenEnabled & R_BIT) ? 1 : 0; in gl_GetIntegerv()
890 #define R_BIT 2 macro
269 if (ctx->Texture.TexGenEnabled & R_BIT) { in gl_texgen()