Searched refs:RasterColor (Results 1 – 6 of 6) sorted by relevance
90 ctx->Current.RasterColor[0] = color[0] * ctx->Visual->InvRedScale; in gl_RasterPos4f()91 ctx->Current.RasterColor[1] = color[1] * ctx->Visual->InvGreenScale; in gl_RasterPos4f()92 ctx->Current.RasterColor[2] = color[2] * ctx->Visual->InvBlueScale; in gl_RasterPos4f()93 ctx->Current.RasterColor[3] = color[3] * ctx->Visual->InvAlphaScale; in gl_RasterPos4f()103 GLfloat *rc = ctx->Current.RasterColor; in gl_RasterPos4f()191 ASSIGN_4V( ctx->Current.RasterColor, in gl_windowpos()205 ASSIGN_4V( ctx->Current.RasterColor, in gl_windowpos()
112 r = (GLint) (ctx->Current.RasterColor[0] * ctx->Visual->RedScale); in gl_render_bitmap()113 g = (GLint) (ctx->Current.RasterColor[1] * ctx->Visual->GreenScale); in gl_render_bitmap()114 b = (GLint) (ctx->Current.RasterColor[2] * ctx->Visual->BlueScale); in gl_render_bitmap()115 a = (GLint) (ctx->Current.RasterColor[3] * ctx->Visual->AlphaScale); in gl_render_bitmap()
237 params[0] = FLOAT_TO_BOOL(ctx->Current.RasterColor[0]); in gl_GetBooleanv()238 params[1] = FLOAT_TO_BOOL(ctx->Current.RasterColor[1]); in gl_GetBooleanv()239 params[2] = FLOAT_TO_BOOL(ctx->Current.RasterColor[2]); in gl_GetBooleanv()1000 params[0] = (GLdouble) ctx->Current.RasterColor[0]; in gl_GetDoublev()1001 params[1] = (GLdouble) ctx->Current.RasterColor[1]; in gl_GetDoublev()1002 params[2] = (GLdouble) ctx->Current.RasterColor[2]; in gl_GetDoublev()1003 params[3] = (GLdouble) ctx->Current.RasterColor[3]; in gl_GetDoublev()1762 params[0] = ctx->Current.RasterColor[0]; in gl_GetFloatv()1763 params[1] = ctx->Current.RasterColor[1]; in gl_GetFloatv()1764 params[2] = ctx->Current.RasterColor[2]; in gl_GetFloatv()[all …]
378 r = (GLint) (ctx->Current.RasterColor[0] * ctx->Visual->RedScale); in draw_depth_pixels()379 g = (GLint) (ctx->Current.RasterColor[1] * ctx->Visual->GreenScale); in draw_depth_pixels()380 b = (GLint) (ctx->Current.RasterColor[2] * ctx->Visual->BlueScale); in draw_depth_pixels()381 a = (GLint) (ctx->Current.RasterColor[3] * ctx->Visual->AlphaScale); in draw_depth_pixels()
660 GLfloat RasterColor[4]; /* Current raster color */ member
631 ASSIGN_4V( ctx->Current.RasterColor, 1.0, 1.0, 1.0, 1.0 ); in initialize_context()