Searched refs:RasterTexCoord (Results 1 – 3 of 3) sorted by relevance
150 COPY_4V( ctx->Current.RasterTexCoord, ctx->Current.TexCoord ); in gl_RasterPos4f()219 COPY_4V( ctx->Current.RasterTexCoord, ctx->Current.TexCoord ); in gl_windowpos()
1018 params[0] = (GLdouble) ctx->Current.RasterTexCoord[0]; in gl_GetDoublev()1019 params[1] = (GLdouble) ctx->Current.RasterTexCoord[1]; in gl_GetDoublev()1020 params[2] = (GLdouble) ctx->Current.RasterTexCoord[2]; in gl_GetDoublev()1780 params[0] = ctx->Current.RasterTexCoord[0]; in gl_GetFloatv()1781 params[1] = ctx->Current.RasterTexCoord[1]; in gl_GetFloatv()1782 params[2] = ctx->Current.RasterTexCoord[2]; in gl_GetFloatv()1783 params[3] = ctx->Current.RasterTexCoord[3]; in gl_GetFloatv()2546 params[0] = (GLint) ctx->Current.RasterTexCoord[0]; in gl_GetIntegerv()2547 params[1] = (GLint) ctx->Current.RasterTexCoord[1]; in gl_GetIntegerv()2548 params[2] = (GLint) ctx->Current.RasterTexCoord[2]; in gl_GetIntegerv()[all …]
662 GLfloat RasterTexCoord[4]; /* Current raster texture coord */ member