Searched refs:SAVE_CONTROL (Results 1 – 2 of 2) sorted by relevance
/reactos/dll/cpl/wined3dcfg/ |
H A D | general.c | 131 SAVE_CONTROL(GLSL, gwd3dsDisable); in WriteSettings() 132 SAVE_CONTROL(OFFSCREEN, gwd3dsOffscreen); in WriteSettings() 133 SAVE_CONTROL(VIDMEMSIZE, gwd3dsVidMem); in WriteSettings() 134 SAVE_CONTROL(MULTISAMPLING, gwd3dsDisable); in WriteSettings() 135 SAVE_CONTROL(STRICTDRAWORDERING, gwd3dsEnable); in WriteSettings() 136 SAVE_CONTROL(ALWAYSOFFSCREEN, gwd3dsEnable); in WriteSettings() 137 SAVE_CONTROL(DDRENDERER, gwd3dsDdRender); in WriteSettings() 138 SAVE_CONTROL(PSLEVEL, gwd3dsShaderLvl); in WriteSettings() 139 SAVE_CONTROL(VSLEVEL, gwd3dsShaderLvl); in WriteSettings() 140 SAVE_CONTROL(GSLEVEL, gwd3dsShaderLvl); in WriteSettings()
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H A D | wined3dcfg.h | 37 #define SAVE_CONTROL(a, b) SaveSetting(hWndDlg, hKey, KEY_##a, b, IDC_##a, sizeof(b)/sizeof(WINED3D… macro
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