Home
last modified time | relevance | path

Searched refs:STATE_ACTIVELIGHT (Results 1 – 5 of 5) sorted by relevance

/reactos/dll/directx/wine/wined3d/
H A Dstate.c4782 UINT Index = state_id - STATE_ACTIVELIGHT(0); in light()
5347 …{ STATE_ACTIVELIGHT(0), { STATE_ACTIVELIGHT(0), …
5348 …{ STATE_ACTIVELIGHT(1), { STATE_ACTIVELIGHT(1), …
5349 …{ STATE_ACTIVELIGHT(2), { STATE_ACTIVELIGHT(2), …
5350 …{ STATE_ACTIVELIGHT(3), { STATE_ACTIVELIGHT(3), …
5351 …{ STATE_ACTIVELIGHT(4), { STATE_ACTIVELIGHT(4), …
5352 …{ STATE_ACTIVELIGHT(5), { STATE_ACTIVELIGHT(5), …
5353 …{ STATE_ACTIVELIGHT(6), { STATE_ACTIVELIGHT(6), …
5354 …{ STATE_ACTIVELIGHT(7), { STATE_ACTIVELIGHT(7), …
H A Dglsl_shader.c11494 …{STATE_ACTIVELIGHT(0), {STATE_ACTIVELIGHT(0), …
11495 …{STATE_ACTIVELIGHT(1), {STATE_ACTIVELIGHT(1), …
11496 …{STATE_ACTIVELIGHT(2), {STATE_ACTIVELIGHT(2), …
11497 …{STATE_ACTIVELIGHT(3), {STATE_ACTIVELIGHT(3), …
11498 …{STATE_ACTIVELIGHT(4), {STATE_ACTIVELIGHT(4), …
11499 …{STATE_ACTIVELIGHT(5), {STATE_ACTIVELIGHT(5), …
11500 …{STATE_ACTIVELIGHT(6), {STATE_ACTIVELIGHT(6), …
11501 …{STATE_ACTIVELIGHT(7), {STATE_ACTIVELIGHT(7), …
H A Dwined3d_private.h1624 #define STATE_ACTIVELIGHT(a) (STATE_LIGHT_TYPE + 1 + (a)) macro
1625 #define STATE_IS_ACTIVELIGHT(a) ((a) >= STATE_ACTIVELIGHT(0) && (a) < STATE_ACTIVELIGHT(MAX_ACTIVE_…
1627 #define STATE_SCISSORRECT (STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS - 1) + 1)
H A Dcs.c1723 device_invalidate_state(cs->device, STATE_ACTIVELIGHT(light_info->glIndex)); in wined3d_cs_exec_set_light()
1762 … device_invalidate_state(device, STATE_ACTIVELIGHT(op->enable ? light_info->glIndex : prev_idx)); in wined3d_cs_exec_set_light_enable()
H A Dutils.c4718 return wine_dbg_sprintf("STATE_ACTIVELIGHT(%#x)", state - STATE_ACTIVELIGHT(0)); in debug_d3dstate()