Searched refs:STATE_ACTIVELIGHT (Results 1 – 5 of 5) sorted by relevance
/reactos/dll/directx/wine/wined3d/ |
H A D | state.c | 4782 UINT Index = state_id - STATE_ACTIVELIGHT(0); in light() 5347 …{ STATE_ACTIVELIGHT(0), { STATE_ACTIVELIGHT(0), … 5348 …{ STATE_ACTIVELIGHT(1), { STATE_ACTIVELIGHT(1), … 5349 …{ STATE_ACTIVELIGHT(2), { STATE_ACTIVELIGHT(2), … 5350 …{ STATE_ACTIVELIGHT(3), { STATE_ACTIVELIGHT(3), … 5351 …{ STATE_ACTIVELIGHT(4), { STATE_ACTIVELIGHT(4), … 5352 …{ STATE_ACTIVELIGHT(5), { STATE_ACTIVELIGHT(5), … 5353 …{ STATE_ACTIVELIGHT(6), { STATE_ACTIVELIGHT(6), … 5354 …{ STATE_ACTIVELIGHT(7), { STATE_ACTIVELIGHT(7), …
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H A D | glsl_shader.c | 11494 …{STATE_ACTIVELIGHT(0), {STATE_ACTIVELIGHT(0), … 11495 …{STATE_ACTIVELIGHT(1), {STATE_ACTIVELIGHT(1), … 11496 …{STATE_ACTIVELIGHT(2), {STATE_ACTIVELIGHT(2), … 11497 …{STATE_ACTIVELIGHT(3), {STATE_ACTIVELIGHT(3), … 11498 …{STATE_ACTIVELIGHT(4), {STATE_ACTIVELIGHT(4), … 11499 …{STATE_ACTIVELIGHT(5), {STATE_ACTIVELIGHT(5), … 11500 …{STATE_ACTIVELIGHT(6), {STATE_ACTIVELIGHT(6), … 11501 …{STATE_ACTIVELIGHT(7), {STATE_ACTIVELIGHT(7), …
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H A D | wined3d_private.h | 1624 #define STATE_ACTIVELIGHT(a) (STATE_LIGHT_TYPE + 1 + (a)) macro 1625 #define STATE_IS_ACTIVELIGHT(a) ((a) >= STATE_ACTIVELIGHT(0) && (a) < STATE_ACTIVELIGHT(MAX_ACTIVE_… 1627 #define STATE_SCISSORRECT (STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS - 1) + 1)
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H A D | cs.c | 1723 device_invalidate_state(cs->device, STATE_ACTIVELIGHT(light_info->glIndex)); in wined3d_cs_exec_set_light() 1762 … device_invalidate_state(device, STATE_ACTIVELIGHT(op->enable ? light_info->glIndex : prev_idx)); in wined3d_cs_exec_set_light_enable()
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H A D | utils.c | 4718 return wine_dbg_sprintf("STATE_ACTIVELIGHT(%#x)", state - STATE_ACTIVELIGHT(0)); in debug_d3dstate()
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