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Searched refs:STATE_IS_GRAPHICS_SHADER_RESOURCE_BINDING (Results 1 – 2 of 2) sorted by relevance

/reactos/dll/directx/wine/wined3d/
H A Dwined3d_private.h1603 #define STATE_IS_GRAPHICS_SHADER_RESOURCE_BINDING(a) ((a) == STATE_GRAPHICS_SHADER_RESOURCE_BINDING) macro
H A Dutils.c4699 if (STATE_IS_GRAPHICS_SHADER_RESOURCE_BINDING(state)) in debug_d3dstate()