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Searched refs:STATE_SAMPLER (Results 1 – 10 of 10) sorted by relevance

/reactos/dll/directx/wine/wined3d/
H A Dnvidia_texture_shader.c543 if (!isStateDirty(context, STATE_SAMPLER(stage))) in nvrc_colorop()
602 DWORD sampler = state_id - STATE_SAMPLER(0); in nvts_texdim()
889 …{ STATE_SAMPLER(0), { STATE_SAMPLER(0), …
890 …{ STATE_SAMPLER(0), { STATE_SAMPLER(0), …
891 …{ STATE_SAMPLER(1), { STATE_SAMPLER(1), …
892 …{ STATE_SAMPLER(1), { STATE_SAMPLER(1), …
893 …{ STATE_SAMPLER(2), { STATE_SAMPLER(2), …
894 …{ STATE_SAMPLER(2), { STATE_SAMPLER(2), …
895 …{ STATE_SAMPLER(3), { STATE_SAMPLER(3), …
896 …{ STATE_SAMPLER(3), { STATE_SAMPLER(3), …
[all …]
H A Dstate.c3205 if (!isStateDirty(context, STATE_SAMPLER(stage)) && tex_used) in tex_colorop()
3587 const DWORD sampler = state_id - STATE_SAMPLER(0); in sampler_texmatrix()
3693 DWORD sampler_idx = state_id - STATE_SAMPLER(0); in sampler()
3772 if (!isStateDirty(context, STATE_SAMPLER(i))) in apply_pixelshader()
3773 sampler(context, state, STATE_SAMPLER(i)); in apply_pixelshader()
5299 …{ STATE_SAMPLER(0), { STATE_SAMPLER(0), …
5300 …{ STATE_SAMPLER(1), { STATE_SAMPLER(1), …
5301 …{ STATE_SAMPLER(2), { STATE_SAMPLER(2), …
5302 …{ STATE_SAMPLER(3), { STATE_SAMPLER(3), …
5303 …{ STATE_SAMPLER(4), { STATE_SAMPLER(4), …
[all …]
H A Dati_fragment_shader.c1231 …{ STATE_SAMPLER(0), { STATE_SAMPLER(0), …
1232 …{ STATE_SAMPLER(1), { STATE_SAMPLER(1), …
1233 …{ STATE_SAMPLER(2), { STATE_SAMPLER(2), …
1234 …{ STATE_SAMPLER(3), { STATE_SAMPLER(3), …
1235 …{ STATE_SAMPLER(4), { STATE_SAMPLER(4), …
1236 …{ STATE_SAMPLER(5), { STATE_SAMPLER(5), …
1237 …{ STATE_SAMPLER(6), { STATE_SAMPLER(6), …
1238 …{ STATE_SAMPLER(7), { STATE_SAMPLER(7), …
H A Dglsl_shader.c11392 DWORD sampler = state_id - STATE_SAMPLER(0); in glsl_vertex_pipe_texmatrix_np2()
11573 …{STATE_SAMPLER(0), {0, …
11574 …{STATE_SAMPLER(0), {0, …
11575 …{STATE_SAMPLER(0), {STATE_SAMPLER(0), …
11578 …{STATE_SAMPLER(1), {STATE_SAMPLER(1), …
11581 …{STATE_SAMPLER(2), {STATE_SAMPLER(2), …
11584 …{STATE_SAMPLER(3), {STATE_SAMPLER(3), …
11587 …{STATE_SAMPLER(4), {STATE_SAMPLER(4), …
11590 …{STATE_SAMPLER(5), {STATE_SAMPLER(5), …
11593 …{STATE_SAMPLER(6), {STATE_SAMPLER(6), …
[all …]
H A Dcontext.c2519 context_invalidate_state(context, STATE_SAMPLER(sampler)); in SetupForBlit()
2584 context_invalidate_state(context, STATE_SAMPLER(sampler)); in SetupForBlit()
3340 context_invalidate_state(context, STATE_SAMPLER(i)); in context_map_fixed_function_samplers()
3357 context_invalidate_state(context, STATE_SAMPLER(i)); in context_map_fixed_function_samplers()
3377 context_invalidate_state(context, STATE_SAMPLER(i)); in context_map_psamplers()
3437 context_invalidate_state(context, STATE_SAMPLER(vsampler_idx)); in context_map_vsamplers()
H A Dwined3d_private.h1590 #define STATE_SAMPLER(num) (STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE) + 1… macro
1591 #define STATE_IS_SAMPLER(num) ((num) >= STATE_SAMPLER(0) && (num) <= STATE_SAMPLER(MAX_COMBINED_SAM…
1593 #define STATE_GRAPHICS_SHADER(a) (STATE_SAMPLER(MAX_COMBINED_SAMPLERS) + (a))
H A Dview.c841 context_invalidate_state(context, STATE_SAMPLER(active_sampler)); in shader_resource_view_bind_and_dirtify()
H A Dcs.c1312 device_invalidate_state(cs->device, STATE_SAMPLER(op->stage)); in wined3d_cs_exec_set_texture()
1535 device_invalidate_state(cs->device, STATE_SAMPLER(op->sampler_idx)); in wined3d_cs_exec_set_sampler_state()
H A Dutils.c4688 return wine_dbg_sprintf("STATE_SAMPLER(%#x)", state - STATE_SAMPLER(0)); in debug_d3dstate()
6214 DWORD sampler = state_id - STATE_SAMPLER(0); in sampler_texdim()
H A Dtexture.c884 context_invalidate_state(context, STATE_SAMPLER(active_sampler));