Searched refs:STATE_STREAM_OUTPUT (Results 1 – 4 of 4) sorted by relevance
172 device_invalidate_state(resource->device, STATE_STREAM_OUTPUT); in buffer_destroy_buffer_object()
1654 #define STATE_STREAM_OUTPUT (STATE_COLOR_KEY + 1) macro1655 #define STATE_IS_STREAM_OUTPUT(a) ((a) == STATE_STREAM_OUTPUT)1657 #define STATE_BLEND (STATE_STREAM_OUTPUT + 1)
5120 …{ STATE_STREAM_OUTPUT, { STATE_STREAM_OUTPUT, …5121 …{ STATE_STREAM_OUTPUT, { STATE_STREAM_OUTPUT, …
1163 device_invalidate_state(cs->device, STATE_STREAM_OUTPUT); in wined3d_cs_exec_set_stream_output()