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Searched refs:STATE_STREAM_OUTPUT (Results 1 – 4 of 4) sorted by relevance

/reactos/dll/directx/wine/wined3d/
H A Dbuffer.c172 device_invalidate_state(resource->device, STATE_STREAM_OUTPUT); in buffer_destroy_buffer_object()
H A Dwined3d_private.h1654 #define STATE_STREAM_OUTPUT (STATE_COLOR_KEY + 1) macro
1655 #define STATE_IS_STREAM_OUTPUT(a) ((a) == STATE_STREAM_OUTPUT)
1657 #define STATE_BLEND (STATE_STREAM_OUTPUT + 1)
H A Dstate.c5120 …{ STATE_STREAM_OUTPUT, { STATE_STREAM_OUTPUT, …
5121 …{ STATE_STREAM_OUTPUT, { STATE_STREAM_OUTPUT, …
H A Dcs.c1163 device_invalidate_state(cs->device, STATE_STREAM_OUTPUT); in wined3d_cs_exec_set_stream_output()