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Searched refs:ST_PIXEL (Results 1 – 4 of 4) sorted by relevance

/reactos/dll/directx/wine/d3dcompiler_43/
H A Dcompiler.c682 { "ps.1.0", ST_PIXEL, 1, 0, 0, 0, FALSE, TRUE },
683 { "ps.1.1", ST_PIXEL, 1, 1, 0, 0, FALSE, FALSE },
684 { "ps.1.2", ST_PIXEL, 1, 2, 0, 0, FALSE, FALSE },
685 { "ps.1.3", ST_PIXEL, 1, 3, 0, 0, FALSE, FALSE },
686 { "ps.1.4", ST_PIXEL, 1, 4, 0, 0, FALSE, FALSE },
687 { "ps.2.0", ST_PIXEL, 2, 0, 0, 0, FALSE, TRUE },
688 { "ps.2.a", ST_PIXEL, 2, 1, 0, 0, FALSE, FALSE },
689 { "ps.2.b", ST_PIXEL, 2, 2, 0, 0, FALSE, FALSE },
690 { "ps.2.sw", ST_PIXEL, 2, 0, 0, 0, TRUE, FALSE },
691 { "ps.3.0", ST_PIXEL, 3, 0, 0, 0, FALSE, TRUE },
[all …]
H A Dasmparser.c107 if(This->shader->type == ST_PIXEL) { in asmparser_dcl_output()
1436 ret->shader->type = ST_PIXEL; in create_ps10_parser()
1452 ret->shader->type = ST_PIXEL; in create_ps11_parser()
1468 ret->shader->type = ST_PIXEL; in create_ps12_parser()
1484 ret->shader->type = ST_PIXEL; in create_ps13_parser()
1500 ret->shader->type = ST_PIXEL; in create_ps14_parser()
1516 ret->shader->type = ST_PIXEL; in create_ps20_parser()
1532 ret->shader->type = ST_PIXEL; in create_ps2x_parser()
1548 ret->shader->type = ST_PIXEL; in create_ps30_parser()
H A Dasmshader.y640 if(asm_ctx.shader->type != ST_PIXEL) {
662 if(asm_ctx.shader->type != ST_PIXEL) {
693 if(asm_ctx.shader->type != ST_PIXEL) {
H A Dd3dcompiler_private.h55 ST_PIXEL enumerator