Searched refs:ScratchInUseLineNumber (Results 1 – 2 of 2) sorted by relevance
99 DeviceExtension->ScratchContext.ScratchInUseLineNumber = Line; in ScratchBuffer_BeginUseX()119 scratchInUseLineNumber = DeviceExtension->ScratchContext.ScratchInUseLineNumber; in ScratchBuffer_EndUse()123 DeviceExtension->ScratchContext.ScratchInUseLineNumber = 0; in ScratchBuffer_EndUse()
315 ULONG ScratchInUseLineNumber; member