Searched refs:SetVertexShaderConstantB (Results 1 – 5 of 5) sorted by relevance
/reactos/dll/directx/d3d9/ |
H A D | d3d9_device.h | 30 …HRESULT (WINAPI *SetVertexShaderConstantB)(LPDIRECT3DDEVICE9 iface, UINT StartRegister,CONST BOOL*…
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/reactos/sdk/include/psdk/ |
H A D | d3d9.h | 1476 STDMETHOD(SetVertexShaderConstantB)(THIS_ UINT reg_idx, const BOOL *data, UINT count) PURE; in DECLARE_INTERFACE_() local 1605 …evice9_SetVertexShaderConstantB(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstantB(p,a,b,c) 1727 …IDirect3DDevice9_SetVertexShaderConstantB(p,a,b,c) (p)->SetVertexShaderConstantB(a,b,c) 1864 STDMETHOD(SetVertexShaderConstantB)(THIS_ UINT reg_idx, const BOOL *data, UINT count) PURE; in DECLARE_INTERFACE_() local 2014 …ice9Ex_SetVertexShaderConstantB(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstantB(p,a,b,c) 2152 …irect3DDevice9Ex_SetVertexShaderConstantB(p,a,b,c) (p)->SetVertexShaderConstantB(a,b,c)
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/reactos/sdk/include/dxsdk/ |
H A D | d3dx9effect.h | 190 …STDMETHOD(SetVertexShaderConstantB)(THIS_ UINT register_index, const BOOL *constant_data, UINT reg… in DECLARE_INTERFACE_() local
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/reactos/dll/directx/wine/d3dx9_36/ |
H A D | preshader.c | 1455 return SET_D3D_STATE_(manager, device, SetVertexShaderConstantB, start, ptr, count); in set_constants_device()
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H A D | effect.c | 1521 … ret = SET_D3D_STATE(effect, SetVertexShaderConstantB, index, (const BOOL *)buffer, element_count); in d3dx_set_shader_const_state()
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