Searched refs:Specular (Results 1 – 12 of 12) sorted by relevance
/reactos/dll/opengl/mesa/ |
H A D | light.c | 140 COPY_4V( ctx->Light.Light[l].Specular, params ); in gl_Lightfv() 229 COPY_4V( params, ctx->Light.Light[l].Specular ); in gl_GetLightfv() 446 COPY_4V( mat[0].Specular, params ); in gl_set_material() 449 COPY_4V( mat[1].Specular, params ); in gl_set_material() 590 COPY_4V( params, ctx->Light.Material[f].Specular ); in gl_GetMaterialfv() 826 light->MatSpecular[side][0] = light->Specular[0] * mat->Specular[0]; in gl_update_lighting() 827 light->MatSpecular[side][1] = light->Specular[1] * mat->Specular[1]; in gl_update_lighting() 828 light->MatSpecular[side][2] = light->Specular[2] * mat->Specular[2]; in gl_update_lighting() 846 light->sli = 0.30F * light->Specular[0] in gl_update_lighting() 847 + 0.59F * light->Specular[1] in gl_update_lighting() [all …]
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H A D | shade.c | 285 specularR = spec_coef * mat->Specular[0]*light->Specular[0]; in gl_color_shade_vertices() 286 specularG = spec_coef * mat->Specular[1]*light->Specular[1]; in gl_color_shade_vertices() 287 specularB = spec_coef * mat->Specular[2]*light->Specular[2]; in gl_color_shade_vertices()
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H A D | vbxform.c | 926 COPY_4V( ctx->Light.Material[0].Specular, VB->Material[i][0].Specular ); in update_material() 929 COPY_4V( ctx->Light.Material[1].Specular, VB->Material[i][1].Specular ); in update_material()
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H A D | context.c | 519 ASSIGN_4V( l->Specular, 1.0, 1.0, 1.0, 1.0 ); in init_light() 523 ASSIGN_4V( l->Specular, 0.0, 0.0, 0.0, 1.0 ); in init_light() 551 ASSIGN_4V( m->Specular, 0.0f, 0.0f, 0.0f, 1.0f ); in init_material()
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H A D | types.h | 563 GLfloat Specular[4]; /* specular color */ member 599 GLfloat Specular[4]; member
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/reactos/sdk/include/psdk/ |
H A D | d3d8types.h | 1071 D3DCOLORVALUE Specular; member 1103 D3DCOLORVALUE Specular; member
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H A D | d3d9types.h | 1377 D3DCOLORVALUE Specular; member 1409 D3DCOLORVALUE Specular; member
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/reactos/sdk/include/dxsdk/ |
H A D | d3dx9mesh.h | 220 FLOAT Specular; member 232 FLOAT Specular; member
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/reactos/dll/directx/wine/d3dx9_36/ |
H A D | mesh.c | 2725 memcpy(&material->MatD3D.Specular, data, sizeof(FLOAT) * 3); in parse_material() 2726 material->MatD3D.Specular.a = 1.0f; in parse_material() 3364 EFFECT_TABLE_ENTRY("Specular", Specular), in generate_effects() 4442 out_ptr->MatD3D.Specular.r = 0.5f; in D3DXLoadMeshFromXInMemory() 4443 out_ptr->MatD3D.Specular.g = 0.5f; in D3DXLoadMeshFromXInMemory() 4444 out_ptr->MatD3D.Specular.b = 0.5f; in D3DXLoadMeshFromXInMemory() 6917 epsilon = epsilons->Specular; in get_component_epsilon()
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H A D | effect.c | 1352 {FIELD_OFFSET(D3DLIGHT9, Specular), "LT_SPECULAR"}, in d3dx9_set_light_parameter() 1419 {FIELD_OFFSET(D3DMATERIAL9, Specular), "MT_SPECULAR"}, in d3dx9_set_material_parameter()
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/reactos/modules/rostests/winetests/d3dx9_36/ |
H A D | effect.c | 4386 v = i < 8 ? &light.Diffuse.r : (i < 16 ? &light.Ambient.r : &light.Specular.r); in test_effect_preshader_op_results_() 5954 v = &light.Specular.r; in test_effect_preshader_relative_addressing() 5991 v = &light.Specular.b; in test_effect_preshader_relative_addressing() 6014 v = &light.Specular.r; in test_effect_preshader_relative_addressing()
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H A D | mesh.c | 1705 check_colorvalue_(line, "Specular: ", got[i].MatD3D.Specular, expected[i].MatD3D.Specular); in check_materials_() 1757 EFFECT_TABLE_ENTRY("Specular", Specular), in check_generated_effects_()
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