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Searched refs:Specular (Results 1 – 12 of 12) sorted by relevance

/reactos/dll/opengl/mesa/
H A Dlight.c140 COPY_4V( ctx->Light.Light[l].Specular, params ); in gl_Lightfv()
229 COPY_4V( params, ctx->Light.Light[l].Specular ); in gl_GetLightfv()
446 COPY_4V( mat[0].Specular, params ); in gl_set_material()
449 COPY_4V( mat[1].Specular, params ); in gl_set_material()
590 COPY_4V( params, ctx->Light.Material[f].Specular ); in gl_GetMaterialfv()
826 light->MatSpecular[side][0] = light->Specular[0] * mat->Specular[0]; in gl_update_lighting()
827 light->MatSpecular[side][1] = light->Specular[1] * mat->Specular[1]; in gl_update_lighting()
828 light->MatSpecular[side][2] = light->Specular[2] * mat->Specular[2]; in gl_update_lighting()
846 light->sli = 0.30F * light->Specular[0] in gl_update_lighting()
847 + 0.59F * light->Specular[1] in gl_update_lighting()
[all …]
H A Dshade.c285 specularR = spec_coef * mat->Specular[0]*light->Specular[0]; in gl_color_shade_vertices()
286 specularG = spec_coef * mat->Specular[1]*light->Specular[1]; in gl_color_shade_vertices()
287 specularB = spec_coef * mat->Specular[2]*light->Specular[2]; in gl_color_shade_vertices()
H A Dvbxform.c926 COPY_4V( ctx->Light.Material[0].Specular, VB->Material[i][0].Specular ); in update_material()
929 COPY_4V( ctx->Light.Material[1].Specular, VB->Material[i][1].Specular ); in update_material()
H A Dcontext.c519 ASSIGN_4V( l->Specular, 1.0, 1.0, 1.0, 1.0 ); in init_light()
523 ASSIGN_4V( l->Specular, 0.0, 0.0, 0.0, 1.0 ); in init_light()
551 ASSIGN_4V( m->Specular, 0.0f, 0.0f, 0.0f, 1.0f ); in init_material()
H A Dtypes.h563 GLfloat Specular[4]; /* specular color */ member
599 GLfloat Specular[4]; member
/reactos/sdk/include/psdk/
H A Dd3d8types.h1071 D3DCOLORVALUE Specular; member
1103 D3DCOLORVALUE Specular; member
H A Dd3d9types.h1377 D3DCOLORVALUE Specular; member
1409 D3DCOLORVALUE Specular; member
/reactos/sdk/include/dxsdk/
H A Dd3dx9mesh.h220 FLOAT Specular; member
232 FLOAT Specular; member
/reactos/dll/directx/wine/d3dx9_36/
H A Dmesh.c2725 memcpy(&material->MatD3D.Specular, data, sizeof(FLOAT) * 3); in parse_material()
2726 material->MatD3D.Specular.a = 1.0f; in parse_material()
3364 EFFECT_TABLE_ENTRY("Specular", Specular), in generate_effects()
4442 out_ptr->MatD3D.Specular.r = 0.5f; in D3DXLoadMeshFromXInMemory()
4443 out_ptr->MatD3D.Specular.g = 0.5f; in D3DXLoadMeshFromXInMemory()
4444 out_ptr->MatD3D.Specular.b = 0.5f; in D3DXLoadMeshFromXInMemory()
6917 epsilon = epsilons->Specular; in get_component_epsilon()
H A Deffect.c1352 {FIELD_OFFSET(D3DLIGHT9, Specular), "LT_SPECULAR"}, in d3dx9_set_light_parameter()
1419 {FIELD_OFFSET(D3DMATERIAL9, Specular), "MT_SPECULAR"}, in d3dx9_set_material_parameter()
/reactos/modules/rostests/winetests/d3dx9_36/
H A Deffect.c4386 v = i < 8 ? &light.Diffuse.r : (i < 16 ? &light.Ambient.r : &light.Specular.r); in test_effect_preshader_op_results_()
5954 v = &light.Specular.r; in test_effect_preshader_relative_addressing()
5991 v = &light.Specular.b; in test_effect_preshader_relative_addressing()
6014 v = &light.Specular.r; in test_effect_preshader_relative_addressing()
H A Dmesh.c1705 check_colorvalue_(line, "Specular: ", got[i].MatD3D.Specular, expected[i].MatD3D.Specular); in check_materials_()
1757 EFFECT_TABLE_ENTRY("Specular", Specular), in check_generated_effects_()