Searched refs:SpecularIndex (Results 1 – 5 of 5) sorted by relevance
589 index = mat->SpecularIndex; in gl_index_shade_vertices()594 s_a = mat->SpecularIndex - mat->AmbientIndex; in gl_index_shade_vertices()599 if (index>mat->SpecularIndex) { in gl_index_shade_vertices()600 index = mat->SpecularIndex; in gl_index_shade_vertices()
474 mat[0].SpecularIndex = params[2]; in gl_set_material()479 mat[1].SpecularIndex = params[2]; in gl_set_material()601 params[2] = ctx->Light.Material[f].SpecularIndex; in gl_GetMaterialfv()660 params[2] = ROUNDF( ctx->Light.Material[f].SpecularIndex ); in gl_GetMaterialiv()
948 ctx->Light.Material[0].SpecularIndex = VB->Material[i][0].SpecularIndex; in update_material()953 ctx->Light.Material[1].SpecularIndex = VB->Material[i][1].SpecularIndex; in update_material()
604 GLfloat SpecularIndex; /* for color index lighting */ member
556 m->SpecularIndex = 1; in init_material()