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Searched refs:SpecularIndex (Results 1 – 5 of 5) sorted by relevance

/reactos/dll/opengl/mesa/
H A Dshade.c589 index = mat->SpecularIndex; in gl_index_shade_vertices()
594 s_a = mat->SpecularIndex - mat->AmbientIndex; in gl_index_shade_vertices()
599 if (index>mat->SpecularIndex) { in gl_index_shade_vertices()
600 index = mat->SpecularIndex; in gl_index_shade_vertices()
H A Dlight.c474 mat[0].SpecularIndex = params[2]; in gl_set_material()
479 mat[1].SpecularIndex = params[2]; in gl_set_material()
601 params[2] = ctx->Light.Material[f].SpecularIndex; in gl_GetMaterialfv()
660 params[2] = ROUNDF( ctx->Light.Material[f].SpecularIndex ); in gl_GetMaterialiv()
H A Dvbxform.c948 ctx->Light.Material[0].SpecularIndex = VB->Material[i][0].SpecularIndex; in update_material()
953 ctx->Light.Material[1].SpecularIndex = VB->Material[i][1].SpecularIndex; in update_material()
H A Dtypes.h604 GLfloat SpecularIndex; /* for color index lighting */ member
H A Dcontext.c556 m->SpecularIndex = 1; in init_material()