Searched refs:StateInfo (Results 1 – 10 of 10) sorted by relevance
83 WaitStateChange->StateInfo.CreateThread.HandleToThread; in DbgUiConvertStateChangeStructure()166 WaitStateChange->StateInfo.ExitThread.ExitStatus; in DbgUiConvertStateChangeStructure()176 WaitStateChange->StateInfo.ExitProcess.ExitStatus; in DbgUiConvertStateChangeStructure()186 if (WaitStateChange->StateInfo.Exception.ExceptionRecord. in DbgUiConvertStateChangeStructure()195 StateInfo.Exception.ExceptionRecord. in DbgUiConvertStateChangeStructure()223 WaitStateChange->StateInfo.Exception.FirstChance; in DbgUiConvertStateChangeStructure()236 WaitStateChange->StateInfo.LoadDll.FileHandle; in DbgUiConvertStateChangeStructure()238 WaitStateChange->StateInfo.LoadDll.BaseOfDll; in DbgUiConvertStateChangeStructure()242 WaitStateChange->StateInfo.LoadDll.DebugInfoSize; in DbgUiConvertStateChangeStructure()244 WaitStateChange->StateInfo.LoadDll.NamePointer; in DbgUiConvertStateChangeStructure()[all …]
88 State.StateInfo.CreateProcessInfo.HandleToProcess, in Main()89 State.StateInfo.CreateProcessInfo.HandleToThread); in Main()91 State.StateInfo.CreateProcessInfo.NewProcess.FileHandle); in Main()93 State.StateInfo.CreateProcessInfo.NewProcess.BaseOfImage); in Main()109 printf("New thread: %lx\n", State.StateInfo.CreateThread.HandleToThread); in Main()110 … printf("Thread Start Address: %p\n", State.StateInfo.CreateThread.NewThread.StartAddress); in Main()121 printf("New DLL: %lx\n", State.StateInfo.LoadDll.FileHandle); in Main()122 printf("DLL LoadAddress: %p\n", State.StateInfo.LoadDll.BaseOfDll); in Main()147 State.StateInfo.Exception.ExceptionRecord.ExceptionAddress); in Main()155 printf("Thread exited: %lx\n", State.StateInfo.ExitThread.ExitStatus); in Main()[all …]
863 WaitStateChange->StateInfo.CreateProcessInfo.NewProcess = in DbgkpConvertKernelToUserStateChange()877 WaitStateChange->StateInfo.CreateThread.NewThread.StartAddress = in DbgkpConvertKernelToUserStateChange()906 WaitStateChange->StateInfo.Exception.ExceptionRecord = in DbgkpConvertKernelToUserStateChange()909 WaitStateChange->StateInfo.Exception.FirstChance = in DbgkpConvertKernelToUserStateChange()918 WaitStateChange->StateInfo.ExitProcess.ExitStatus = in DbgkpConvertKernelToUserStateChange()927 WaitStateChange->StateInfo.ExitThread.ExitStatus = in DbgkpConvertKernelToUserStateChange()949 WaitStateChange->StateInfo.UnloadDll.BaseAddress = in DbgkpConvertKernelToUserStateChange()1025 StateInfo.CreateThread.HandleToThread = Handle; in DbgkpOpenHandles()1044 StateInfo.CreateProcessInfo.HandleToThread = Handle; in DbgkpOpenHandles()1059 StateInfo.CreateProcessInfo.HandleToProcess = Handle; in DbgkpOpenHandles()[all …]
145 FxPnpStateInfo StateInfo; member
131 FxPowerStateInfo StateInfo; member
181 FxPwrPolStateInfo StateInfo; member
200 } StateInfo; member
1051 if (entry->StateInfo.Bits.QueueOpen == FALSE) { in PnpProcessEventInner()1098 if ((entry->StateInfo.Bits.KnownDroppedEvents & event) == 0) { in PnpProcessEventInner()1111 entry->StateInfo.Bits.KnownDroppedEvents); in PnpProcessEventInner()
1401 if (entry->StateInfo.Bits.QueueOpen == FALSE) { in PowerProcessEventInner()1457 if ((entry->StateInfo.Bits.KnownDroppedEvents & event) == 0) { in PowerProcessEventInner()1468 event, entry->StateInfo.Bits.KnownDroppedEvents); in PowerProcessEventInner()
3134 if (entry->StateInfo.Bits.QueueOpen == FALSE) { in PowerPolicyProcessEventInner()3191 if ((entry->StateInfo.Bits.KnownDroppedEvents & event) == 0) { in PowerPolicyProcessEventInner()3202 event, entry->StateInfo.Bits.KnownDroppedEvents); in PowerPolicyProcessEventInner()