Searched refs:TEX_BIAS (Results 1 – 1 of 1) sorted by relevance
1405 #define TEX_BIAS 0x2 macro1491 if(flags & TEX_BIAS) FIXME("Biased texture sampling with custom derivatives\n"); in shader_hw_sample()1498 if(flags & TEX_BIAS) FIXME("Biased texture sampling with explicit lod\n"); in shader_hw_sample()1502 else if (flags & TEX_BIAS) in shader_hw_sample()2039 if (ins->flags & WINED3DSI_TEXLD_BIAS) myflags |= TEX_BIAS; in pshader_hw_tex()3145 if (ins->flags & WINED3DSI_TEXLD_BIAS) flags |= TEX_BIAS; in shader_hw_texldd()3161 if (ins->flags & WINED3DSI_TEXLD_BIAS) flags |= TEX_BIAS; in shader_hw_texldl()