Searched refs:TexEnv (Results 1 – 2 of 2) sorted by relevance
490 void (*TexEnv)( GLcontext *ctx, GLenum pname, const GLfloat *param ); member
129 if (ctx->Driver.TexEnv) { in gl_TexEnvfv()130 (*ctx->Driver.TexEnv)( ctx, pname, param ); in gl_TexEnvfv()