Searched refs:ThreadSignal (Results 1 – 3 of 3) sorted by relevance
269 This->ThreadSignal = CreateEventW(NULL, TRUE, TRUE, NULL); in BaseRenderer_Init()321 CloseHandle(This->ThreadSignal); in BaseRendererImpl_Release()453 SetEvent(This->ThreadSignal); in BaseRendererImpl_Stop()473 ResetEvent(This->ThreadSignal); in BaseRendererImpl_Run()531 ResetEvent(This->ThreadSignal); in BaseRendererImpl_Pause()594 SetEvent(iface->ThreadSignal); in BaseRendererImpl_BeginFlush()604 ResetEvent(iface->ThreadSignal); in BaseRendererImpl_EndFlush()
586 HANDLE ThreadSignal; member
778 ResetEvent(This->renderer.ThreadSignal); in DSoundRender_Pause()