Searched refs:USBD_FLAG_ALLOCATED_TRANSFER (Results 1 – 3 of 3) sorted by relevance
1049 if (Urb->UrbHeader.UsbdFlags & USBD_FLAG_ALLOCATED_TRANSFER) in USBPORT_HandleSubmitURB()1055 Urb->UrbHeader.UsbdFlags |= ~USBD_FLAG_ALLOCATED_TRANSFER; in USBPORT_HandleSubmitURB()
2270 Urb->UrbHeader.UsbdFlags |= ~USBD_FLAG_ALLOCATED_TRANSFER; in USBPORT_CompleteTransfer()2639 Urb->UrbHeader.UsbdFlags |= USBD_FLAG_ALLOCATED_TRANSFER; in USBPORT_AllocateTransfer()
123 #define USBD_FLAG_ALLOCATED_TRANSFER 0x00000020 macro