Searched refs:USE_GL_FUNC_RET (Results 1 – 3 of 3) sorted by relevance
/reactos/dll/opengl/opengl32/ |
H A D | glfuncs.h | 6 #ifndef USE_GL_FUNC_RET 7 #define USE_GL_FUNC_RET(name, ret_type, proto_args, call_args, offset, stack) \ macro 16 USE_GL_FUNC_RET(GenLists, GLuint, (GLsizei range), (range), 5, 4) 207 USE_GL_FUNC_RET(RenderMode, GLint, (GLenum mode), (mode), 196, 4) 272 USE_GL_FUNC_RET(GetError, GLenum, (void), (), 261, 0) 286 USE_GL_FUNC_RET(GetString, const GLubyte *, (GLenum name), (name), 275, 4) 297 USE_GL_FUNC_RET(IsEnabled, GLboolean, (GLenum cap), (cap), 286, 4) 298 USE_GL_FUNC_RET(IsList, GLboolean, (GLuint list), (list), 287, 4) 333 USE_GL_FUNC_RET(AreTexturesResident, GLboolean, (GLsizei n, const GLuint *textures, GLboolean *resi… 341 USE_GL_FUNC_RET(IsTexture, GLboolean, (GLuint texture), (texture), 330, 4) [all …]
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H A D | apistubs.c | 23 #define USE_GL_FUNC_RET(name, ret_type, proto_args, call_args, offset, stack) \ macro
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H A D | swimpl.c | 1370 #define USE_GL_FUNC_RET(name, ret_type, proto_args, call_args, offset, stack) extern ret_type WINAP… macro
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