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Searched refs:USE_GL_FUNC_RET (Results 1 – 3 of 3) sorted by relevance

/reactos/dll/opengl/opengl32/
H A Dglfuncs.h6 #ifndef USE_GL_FUNC_RET
7 #define USE_GL_FUNC_RET(name, ret_type, proto_args, call_args, offset, stack) \ macro
16 USE_GL_FUNC_RET(GenLists, GLuint, (GLsizei range), (range), 5, 4)
207 USE_GL_FUNC_RET(RenderMode, GLint, (GLenum mode), (mode), 196, 4)
272 USE_GL_FUNC_RET(GetError, GLenum, (void), (), 261, 0)
286 USE_GL_FUNC_RET(GetString, const GLubyte *, (GLenum name), (name), 275, 4)
297 USE_GL_FUNC_RET(IsEnabled, GLboolean, (GLenum cap), (cap), 286, 4)
298 USE_GL_FUNC_RET(IsList, GLboolean, (GLuint list), (list), 287, 4)
333 USE_GL_FUNC_RET(AreTexturesResident, GLboolean, (GLsizei n, const GLuint *textures, GLboolean *resi…
341 USE_GL_FUNC_RET(IsTexture, GLboolean, (GLuint texture), (texture), 330, 4)
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H A Dapistubs.c23 #define USE_GL_FUNC_RET(name, ret_type, proto_args, call_args, offset, stack) \ macro
H A Dswimpl.c1370 #define USE_GL_FUNC_RET(name, ret_type, proto_args, call_args, offset, stack) extern ret_type WINAP… macro