Searched refs:VertexEnabled (Results 1 – 3 of 3) sorted by relevance
430 ctx->Array.VertexEnabled = state; in gl_enable()593 return ctx->Array.VertexEnabled; in gl_IsEnabled()617 ctx->Array.VertexEnabled = state; in gl_client_state()
523 if (ctx->Array.VertexEnabled) { in gl_ArrayElement()744 if (ctx->Array.VertexEnabled) { in gl_save_ArrayElement()815 && ctx->Array.VertexEnabled && ctx->Array.VertexType==GL_FLOAT in gl_DrawArrays()871 && ctx->Array.VertexEnabled && ctx->Array.VertexType==GL_FLOAT in gl_DrawArrays()925 && ctx->Array.VertexEnabled && ctx->Array.VertexType==GL_FLOAT in gl_DrawArrays()
975 GLboolean VertexEnabled; member