Searched refs:WINED3DSGF_FORCE_EARLY_DEPTH_STENCIL (Results 1 – 2 of 2) sorted by relevance
1112 if (ins.flags & WINED3DSGF_FORCE_EARLY_DEPTH_STENCIL) in shader_get_registers_used()1857 if (global_flags & WINED3DSGF_FORCE_EARLY_DEPTH_STENCIL) in shader_dump_global_flags()1860 global_flags &= ~WINED3DSGF_FORCE_EARLY_DEPTH_STENCIL; in shader_dump_global_flags()
582 WINED3DSGF_FORCE_EARLY_DEPTH_STENCIL = 0x4, enumerator