Searched refs:WINED3DSIH_MOVA (Results 1 – 5 of 5) sorted by relevance
232 …{WINED3D_SM1_OP_MOVA, 1, 2, WINED3DSIH_MOVA, WINED3D_SHADER_VERSION(2,0), -1 …
1804 case WINED3DSIH_MOVA:instruction = "ARR"; break; in shader_hw_map2gl()1844 if (ins->handler_idx == WINED3DSIH_MOVA) in shader_hw_mov()
1636 else if (ins.handler_idx == WINED3DSIH_MOVA) reg_maps->usesmova = 1; in shader_get_registers_used()
854 WINED3DSIH_MOVA, enumerator
3800 else if (ins->handler_idx == WINED3DSIH_MOVA) in shader_glsl_mov()