Searched refs:WINED3DSPDM_PARTIALPRECISION (Results 1 – 4 of 4) sorted by relevance
2631 if (mmask & WINED3DSPDM_PARTIALPRECISION) shader_addline(buffer, "_pp"); in shader_dump_ins_modifiers()2634 mmask &= ~(WINED3DSPDM_SATURATE | WINED3DSPDM_PARTIALPRECISION | WINED3DSPDM_MSAMPCENTROID); in shader_dump_ins_modifiers()
1376 if(priv->target_version == ARB) mod &= ~WINED3DSPDM_PARTIALPRECISION; in shader_arb_get_modifier()1386 case WINED3DSPDM_SATURATE | WINED3DSPDM_PARTIALPRECISION: in shader_arb_get_modifier()1392 case WINED3DSPDM_PARTIALPRECISION: in shader_arb_get_modifier()
560 WINED3DSPDM_PARTIALPRECISION = 2, enumerator
3201 if (modifiers & WINED3DSPDM_PARTIALPRECISION) in shader_glsl_add_instruction_modifiers()