Searched refs:WINED3DSPSM_BIAS (Results 1 – 4 of 4) sorted by relevance
1565 case WINED3DSPSM_BIAS: in shader_arb_get_src_param()1654 case WINED3DSPSM_BIAS: return WINED3DSPSM_BIASNEG; in negate_modifiers()1655 case WINED3DSPSM_BIASNEG: return WINED3DSPSM_BIAS; in negate_modifiers()2519 case WINED3DSPSM_BIAS: *need_abs = TRUE; return WINED3DSPSM_BIAS; in abs_modifier()
2521 case WINED3DSPSM_BIAS: shader_addline(buffer, "_bias"); break; in shader_dump_src_param()
536 WINED3DSPSM_BIAS = 2, enumerator
2499 case WINED3DSPSM_BIAS: in shader_glsl_gen_modifier()