Searched refs:WINED3DSPSM_NONE (Results 1 – 5 of 5) sorted by relevance
1431 *modifier = WINED3DSPSM_NONE; in shader_sm4_read_param()1437 *modifier = WINED3DSPSM_NONE; in shader_sm4_read_param()1579 if (modifier != WINED3DSPSM_NONE) in shader_sm4_read_dst_param()
1557 case WINED3DSPSM_NONE: in shader_arb_get_src_param()1652 case WINED3DSPSM_NONE: return WINED3DSPSM_NEG; in negate_modifiers()1653 case WINED3DSPSM_NEG: return WINED3DSPSM_NONE; in negate_modifiers()2005 if(src.modifiers == WINED3DSPSM_DW) src.modifiers = WINED3DSPSM_NONE; in pshader_hw_tex()2006 if(src.modifiers == WINED3DSPSM_DZ) src.modifiers = WINED3DSPSM_NONE; in pshader_hw_tex()2517 case WINED3DSPSM_NONE: return WINED3DSPSM_ABS; in abs_modifier()
2518 case WINED3DSPSM_NONE: break; in shader_dump_src_param()
534 WINED3DSPSM_NONE = 0, enumerator
2490 case WINED3DSPSM_NONE: in shader_glsl_gen_modifier()