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Searched refs:WINED3DTA_ALPHAREPLICATE (Results 1 – 6 of 6) sorted by relevance

/reactos/dll/directx/wine/wined3d/
H A Dnvidia_texture_shader.c137 if (is_alpha || arg & WINED3DTA_ALPHAREPLICATE) *component_usage = GL_ALPHA; in get_src_and_opr_nvrc()
H A Dati_fragment_shader.c317 if(arg & WINED3DTA_ALPHAREPLICATE) { in register_for_arg()
H A Darb_program_shader.c6077 if(arg & WINED3DTA_ALPHAREPLICATE) { in get_argreg()
H A Dstate.c2068 BOOL from_alpha = is_alpha || arg & WINED3DTA_ALPHAREPLICATE; in get_src_and_opr()
H A Dglsl_shader.c8898 if (arg & WINED3DTA_ALPHAREPLICATE) in shader_glsl_get_ffp_fragment_op_arg()
/reactos/sdk/include/reactos/wine/
H A Dwined3d.h875 #define WINED3DTA_ALPHAREPLICATE 0x00000020 macro