Searched refs:WINED3DTA_ALPHAREPLICATE (Results 1 – 6 of 6) sorted by relevance
137 if (is_alpha || arg & WINED3DTA_ALPHAREPLICATE) *component_usage = GL_ALPHA; in get_src_and_opr_nvrc()
317 if(arg & WINED3DTA_ALPHAREPLICATE) { in register_for_arg()
6077 if(arg & WINED3DTA_ALPHAREPLICATE) { in get_argreg()
2068 BOOL from_alpha = is_alpha || arg & WINED3DTA_ALPHAREPLICATE; in get_src_and_opr()
8898 if (arg & WINED3DTA_ALPHAREPLICATE) in shader_glsl_get_ffp_fragment_op_arg()
875 #define WINED3DTA_ALPHAREPLICATE 0x00000020 macro