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Searched refs:WINED3D_ALL_LAYERS (Results 1 – 1 of 1) sorted by relevance

/reactos/dll/directx/wine/wined3d/
H A Dcontext.c46 #define WINED3D_ALL_LAYERS (~0u) macro
140 else if (resource->layer == WINED3D_ALL_LAYERS) in context_attach_gl_texture_fbo()
454 key->objects[idx].layer = WINED3D_ALL_LAYERS; in context_set_fbo_key_for_render_target()
477 key->objects[idx].layer = WINED3D_ALL_LAYERS; in context_set_fbo_key_for_render_target()