Searched refs:WINED3D_ALL_LAYERS (Results 1 – 1 of 1) sorted by relevance
46 #define WINED3D_ALL_LAYERS (~0u) macro140 else if (resource->layer == WINED3D_ALL_LAYERS) in context_attach_gl_texture_fbo()454 key->objects[idx].layer = WINED3D_ALL_LAYERS; in context_set_fbo_key_for_render_target()477 key->objects[idx].layer = WINED3D_ALL_LAYERS; in context_set_fbo_key_for_render_target()