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Searched refs:WINED3D_BLT_FX (Results 1 – 2 of 2) sorted by relevance

/reactos/dll/directx/wine/wined3d/
H A Dsurface.c3221 if (flags == WINED3D_BLT_FX && fx->fx == WINEDDBLTFX_MIRRORUPDOWN) in surface_cpu_blt_compressed()
3293 debug_d3dformat(format->id), flags, flags & WINED3D_BLT_FX ? fx->fx : 0); in surface_cpu_blt_compressed()
3607 if (flags & WINED3D_BLT_FX) in surface_cpu_blt()
3687 flags &= ~(WINED3D_BLT_FX); in surface_cpu_blt()
3959 flags |= WINED3D_BLT_SRC_CKEY_OVERRIDE | WINED3D_BLT_FX; in cpu_blitter_blit()
4040 flags &= ~WINED3D_BLT_FX; in wined3d_surface_blt()
/reactos/sdk/include/reactos/wine/
H A Dwined3d.h1359 #define WINED3D_BLT_FX 0x00000800 macro