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Searched refs:WINED3D_BLT_RAW (Results 1 – 4 of 4) sorted by relevance

/reactos/dll/directx/wine/wined3d/
H A Dsurface.c3354 …if (!(flags & WINED3D_BLT_RAW) && dst_texture->resource.format->id != src_texture->resource.format… in surface_cpu_blt()
3389 flags &= ~WINED3D_BLT_RAW; in surface_cpu_blt()
4021 | WINED3D_BLT_RAW; in wined3d_surface_blt()
4203 else if ((flags & WINED3D_BLT_RAW) || (!scale && !convert && !resolve)) in wined3d_surface_blt()
H A Dcs.c2087 if (op->flags & ~WINED3D_BLT_RAW) in wined3d_cs_exec_blt_sub_resource()
2094 if (!(op->flags & WINED3D_BLT_RAW) && op->src_resource->format != op->dst_resource->format) in wined3d_cs_exec_blt_sub_resource()
H A Ddevice.c4089 src_resource, 0, &box, WINED3D_BLT_RAW, NULL, WINED3D_TEXF_POINT); in wined3d_device_copy_resource()
4116 src_resource, idx, &box, WINED3D_BLT_RAW, NULL, WINED3D_TEXF_POINT); in wined3d_device_copy_resource()
4276 src_resource, src_sub_resource_idx, src_box, WINED3D_BLT_RAW, NULL, WINED3D_TEXF_POINT);
/reactos/sdk/include/reactos/wine/
H A Dwined3d.h1366 #define WINED3D_BLT_RAW 0x20000000 macro