Searched refs:WINED3D_BUFFER_APPLESYNC (Results 1 – 1 of 1) sorted by relevance
36 #define WINED3D_BUFFER_APPLESYNC 0x10 /* Using sync as in GL_APPLE_flush_buffer_range. */ macro193 buffer->flags &= ~WINED3D_BUFFER_APPLESYNC; in buffer_destroy_buffer_object()245 buffer->flags |= WINED3D_BUFFER_APPLESYNC; in buffer_create_buffer_object()878 buffer->flags &= ~WINED3D_BUFFER_APPLESYNC; in buffer_sync_apple()1082 if (buffer->flags & WINED3D_BUFFER_APPLESYNC) in wined3d_buffer_map()1175 else if (buffer->flags & WINED3D_BUFFER_APPLESYNC) in wined3d_buffer_unmap()