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Searched refs:WINED3D_BUFFER_APPLESYNC (Results 1 – 1 of 1) sorted by relevance

/reactos/dll/directx/wine/wined3d/
H A Dbuffer.c36 #define WINED3D_BUFFER_APPLESYNC 0x10 /* Using sync as in GL_APPLE_flush_buffer_range. */ macro
193 buffer->flags &= ~WINED3D_BUFFER_APPLESYNC; in buffer_destroy_buffer_object()
245 buffer->flags |= WINED3D_BUFFER_APPLESYNC; in buffer_create_buffer_object()
878 buffer->flags &= ~WINED3D_BUFFER_APPLESYNC; in buffer_sync_apple()
1082 if (buffer->flags & WINED3D_BUFFER_APPLESYNC) in wined3d_buffer_map()
1175 else if (buffer->flags & WINED3D_BUFFER_APPLESYNC) in wined3d_buffer_unmap()