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Searched refs:WINED3D_CKEY_SRC_BLT (Results 1 – 7 of 7) sorted by relevance

/reactos/dll/directx/wine/wined3d/
H A Dcs.c1278 if (!op->stage && op->texture->async.color_key_flags & WINED3D_CKEY_SRC_BLT) in wined3d_cs_exec_set_texture()
1308 if (!op->stage && prev->async.color_key_flags & WINED3D_CKEY_SRC_BLT) in wined3d_cs_exec_set_texture()
1613 case WINED3D_CKEY_SRC_BLT: in wined3d_cs_exec_set_color_key()
1617 if (!(texture->async.color_key_flags & WINED3D_CKEY_SRC_BLT)) in wined3d_cs_exec_set_color_key()
1622 texture->async.color_key_flags |= WINED3D_CKEY_SRC_BLT; in wined3d_cs_exec_set_color_key()
1643 case WINED3D_CKEY_SRC_BLT: in wined3d_cs_exec_set_color_key()
1644 … if (texture == cs->state.textures[0] && texture->async.color_key_flags & WINED3D_CKEY_SRC_BLT) in wined3d_cs_exec_set_color_key()
1647 texture->async.color_key_flags &= ~WINED3D_CKEY_SRC_BLT; in wined3d_cs_exec_set_color_key()
H A Dtexture.c1086 != !(texture->async.color_key_flags & WINED3D_CKEY_SRC_BLT)
1240 | WINED3D_CKEY_SRC_BLT | WINED3D_CKEY_SRC_OVERLAY;
1553 != !(texture->async.color_key_flags & WINED3D_CKEY_SRC_BLT))
1557 if (texture->async.color_key_flags & WINED3D_CKEY_SRC_BLT)
H A Dsurface.c3071 wined3d_texture_set_color_key(src_texture, WINED3D_CKEY_SRC_BLT, color_key); in ffp_blitter_blit()
3157 wined3d_texture_set_color_key(src_texture, WINED3D_CKEY_SRC_BLT, in ffp_blitter_blit()
3158 (old_color_key_flags & WINED3D_CKEY_SRC_BLT) ? &old_blt_key : NULL); in ffp_blitter_blit()
H A Dutils.c5891 …if (texture->async.color_key_flags & WINED3D_CKEY_SRC_BLT && !texture->resource.format->alpha_size) in gen_ffp_frag_op()
6020 && state->textures[0]->async.color_key_flags & WINED3D_CKEY_SRC_BLT in gen_ffp_frag_op()
H A Dstate.c669 if (state->textures[0] && (state->textures[0]->async.color_key_flags & WINED3D_CKEY_SRC_BLT)) in state_alpha_test()
3247 …if (texture->async.color_key_flags & WINED3D_CKEY_SRC_BLT && !texture->resource.format->alpha_size) in tex_alphaop()
H A Ddevice.c596 wined3d_texture_set_color_key(device->logo_texture, WINED3D_CKEY_SRC_BLT, &color_key); in device_load_logo()
/reactos/sdk/include/reactos/wine/
H A Dwined3d.h1336 #define WINED3D_CKEY_SRC_BLT 0x00000008 macro