Searched refs:WINED3D_CKEY_SRC_BLT (Results 1 – 7 of 7) sorted by relevance
1278 if (!op->stage && op->texture->async.color_key_flags & WINED3D_CKEY_SRC_BLT) in wined3d_cs_exec_set_texture()1308 if (!op->stage && prev->async.color_key_flags & WINED3D_CKEY_SRC_BLT) in wined3d_cs_exec_set_texture()1613 case WINED3D_CKEY_SRC_BLT: in wined3d_cs_exec_set_color_key()1617 if (!(texture->async.color_key_flags & WINED3D_CKEY_SRC_BLT)) in wined3d_cs_exec_set_color_key()1622 texture->async.color_key_flags |= WINED3D_CKEY_SRC_BLT; in wined3d_cs_exec_set_color_key()1643 case WINED3D_CKEY_SRC_BLT: in wined3d_cs_exec_set_color_key()1644 … if (texture == cs->state.textures[0] && texture->async.color_key_flags & WINED3D_CKEY_SRC_BLT) in wined3d_cs_exec_set_color_key()1647 texture->async.color_key_flags &= ~WINED3D_CKEY_SRC_BLT; in wined3d_cs_exec_set_color_key()
1086 != !(texture->async.color_key_flags & WINED3D_CKEY_SRC_BLT)1240 | WINED3D_CKEY_SRC_BLT | WINED3D_CKEY_SRC_OVERLAY;1553 != !(texture->async.color_key_flags & WINED3D_CKEY_SRC_BLT))1557 if (texture->async.color_key_flags & WINED3D_CKEY_SRC_BLT)
3071 wined3d_texture_set_color_key(src_texture, WINED3D_CKEY_SRC_BLT, color_key); in ffp_blitter_blit()3157 wined3d_texture_set_color_key(src_texture, WINED3D_CKEY_SRC_BLT, in ffp_blitter_blit()3158 (old_color_key_flags & WINED3D_CKEY_SRC_BLT) ? &old_blt_key : NULL); in ffp_blitter_blit()
5891 …if (texture->async.color_key_flags & WINED3D_CKEY_SRC_BLT && !texture->resource.format->alpha_size) in gen_ffp_frag_op()6020 && state->textures[0]->async.color_key_flags & WINED3D_CKEY_SRC_BLT in gen_ffp_frag_op()
669 if (state->textures[0] && (state->textures[0]->async.color_key_flags & WINED3D_CKEY_SRC_BLT)) in state_alpha_test()3247 …if (texture->async.color_key_flags & WINED3D_CKEY_SRC_BLT && !texture->resource.format->alpha_size) in tex_alphaop()
596 wined3d_texture_set_color_key(device->logo_texture, WINED3D_CKEY_SRC_BLT, &color_key); in device_load_logo()
1336 #define WINED3D_CKEY_SRC_BLT 0x00000008 macro